Role(s): | Programmer, designer |
Team: | one-person-machine |
Project time: | 2 weeks |
Platform: | PC, Android, WebGL |
Engine: | Unity |
Languages: | C#, Cg/HLSL |
- Implemented curvagure with vertex shaders
Project Dino is a short musical game where you play an angry dinosaur that kick down birds’ nest from tries as a retaliation for them pooping on him.
I made this game as a small side project during two weeks. I wanted to test out vertex shading and experimented around with the possibilities. The result was this little game. A vertex shader is used to create the curvature of all the sprites in the game. This enabled the game to have a unique feeling and the game code to be very simple since nothing is rotated in-game. The whole level is scrolling left to right, no rotation involved what so ever.
Music:
Motherchip & Malmen – A Thousand Sunflowers