Simon Engqvist

Programmer

+46 703 453 797
engqvist.simon@gmail.com
http://www.simonengqvist.se

Education

Future Games — Game Design Program

September 2016 – Present
Two year advanced higher vocational education at one of Sweden’s most recognized school for game development. I have taken courses in game design, game scripting, level design and user interaction. The school works closely with game companies when creating the curriculum and all teachers are active within the gaming industry.

Uppsala University — Courses in Computer science

September 2011- July 2012

I took independent courses in computer science for a year to specialize in software development with courses about programming in large systems, machine learningand real time systems.

Uppsala University — Bachelor’s degree in Computer science

September 2008 – June 2011

Three yeareducation in computer science. The education was split in 80% computer science, with courses about algorithms, databases, software development, software testing, computer networks and compiler design, and 20% mathematics with courses in algebra, linear algebra, single variable calculus, statistics and logic.

Experience

Toca Boca, Stockholm—  Gameplay Programmer, internship

January 2018 – Present

Toca Boca is an outstanding and distinguished developer of children’s games and apps. 

I’m currently working as a gameplay programmer with a wide variety of responsibilities like gameplay, sound implementation, shaders, and game development tools.

Data Ductus, Uppsala— Programmer, Team leader

May 2012 – July 2016

Data Ductus is an IT-consultant company that specializes in telecom, system integration and business logic. My responsibilities were to develop and improve web– and business systems both on the server and the client side.

I also built, coached and led a team of five developers that was responsible for the management, development and operation of over 50 crucial web- and business systems for a customer with over 20 000 employees.

Q-linea, Uppsala— Programmer

April 2011 – July 2011

Q-linea is a small start-up businesses in biochemistry that develops procedures, instruments, and systems  for biochemical sampling and analysis. I implemented a communication system between microcontrollers, and implemented subsystems for an analysis machine.

Skills

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Languages

  • Swedishnative
  • English – fluent

Programing Languages

  • C# & .Net
  • C/C++
  • Blueprint Visual Scripting
  • Java 
  • Javascript
  • CSS & HTML
  • Python

Tools

  • Visual Studio
  • Git
  • SVN
  • Perforce
  • Jenkins
  • TeamCity
  • Jira 

Game Engines

  • Unreal
  • Unity 

Game Projects

by selection

Development Projects

by selection

API framework

Developer

Developed an API framework for exposing, searching and manipulating data in a client’s environment. Worked on back-end data mangling and the interfaces with C# and .Net.

Web based calendar

Developer, system architect

Developed a web based, configurable calendar that searched for events based on locality and search text. Developed both the front-end with Javascript, HTML and CSS as well as the back-end with C# and .Net.

Web based UI for a NSM system

Developer

Implemented a user interface for a networking configuration system based on Cisco NCS. Implemented widgets and plugins for the user experience and plugins for the back-end service in Java.

Other Merits

Volunteering at Kodstugan, a non-profit organization devoted to introduce kids to programming and digital creation. 

Worked as a freelancer writer and game tester for one of Sweden’s most successful role playing game publishers, Free League Publishing.

Was awarded second prize for best role-playing game scenario published in Fenix, Sweden’s biggest magazine for boardgames and role-playing, during 2016.

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Game- and QA-tested at Paradox Interactive, Rovio and Right Nice Games.

+46 703 453 797