UX/UI Analysis of Horizon: Zero Dawn

UX/UI Analysis of Horizon: Zero Dawn

This analysis was made as an assignment for school during a UI/UX design course.  Intro Horizon: Zero Dawn is a single player, third person, open world, action game developed by Guerrilla Games and released for PlayStation 4 in February 2017. The game is set in a...
VR development blog 3 – Making the cut

VR development blog 3 – Making the cut

In previous development blogs I wrote about technical solutions to problems that needed to be solved during the development of my four week game project at school. This time I would like to write about the design process during the project from the perspective of one...
VR development blog 2 – The physics of doors

VR development blog 2 – The physics of doors

I have previously written about my approach on scripting how to pick things up in VR in Unreal Engine 4 for my four week long school project. This time I will write about how I took that approach and applied it to scripting a door with a door handle. The goal is to...
VR development blog 1 – Picking things up

VR development blog 1 – Picking things up

At my school we are currently having a four week VR game project. My group have chosen to make an atmospheric horror escape room game where you play as a kid trying to escape from the monster in the closet. In this  post I’m going to talk about my system and...

Hello!

My name is Simon Engqvist and this is the first entry to my development blog. I’m a game designer and scripter in learning and I attend Future Games program for game design. Before that I worked as a programmer and IT consultant for four years. Right now at school we...