About me

Quality – Enthusiasm – Playfulness

Hello! My name is Simon Engqvist and I’m a game developer and programmer. With both a bachelor’s degree in computer science and a degree in game design I’m well suited for any design or technical challenge within game development!

I want to create code that puts the player experience first and that empowers the creative vision of the artists and designers for the game. My goal within a game project is to make the vision for the game come to life in a way that inspires the rest of the team for new ideas and innovation. My leading principles are quality, enthusiasm and playfulness.

I really believe in the right to social equality and psychological safety within a work place. In a safe and open environment innovation and productivity can thrive.

If you like what you hear, please don’t hesitate to contact me!

Hope to hear from you!


+46 703 453 797


Work experience

Gameplay Programmer –
Toca Boca, Stockholm

January 2018 – Present

Toca Boca is an outstanding and distinguished developer of children’s games and digital toys for mobile platforms. I’m currently working as a gameplay programmer with a wide variety of responsibilities like gameplay, sound implementation, shaders, and game development tools.

Programmer, team leader –
Data Ductus, Uppsala

May 2012 – July 2016

Data Ductus is an IT-consultant company that specializes in telecom, system integration and business logic. My responsibilities were to develop and improve web- and business systems both on the server and the client side. I also built, coached and led a team of five developers that was responsible for the management, development and operation of over 50 crucial web- and business systems for a customer with over 20 000 employees.


Game Design –
Future Games

September 2016 – August 2018

Two year advanced higher vocational education at one of Sweden’s most recognized school for game development. I have taken courses in game design, game scripting, level design and user interaction. The school works closely with game companies when creating the curriculum and all teachers are active within the gaming industry

Bachelor’s degree in Computer science – Uppsala University

September 2008 – June 2011

Three year education in computer science. The education was 80% computer science, with courses in algorithms, databases, software development, software testing, computer networks and compiler design, and 20% mathematics with courses in algebra, linear algebra, single variable calculus, statistics and logic.